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Programming Ruby The Pragmatic Programmer's Guide |
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Modules
Modules are
a way of grouping together methods, classes, and
constants. Modules give you two major benefits:
- Modules provide a namespace and prevent name clashes.
- Modules implement the mixin facility.
As you start to write bigger and bigger Ruby programs, you'll
naturally find yourself producing chunks of reusable code---libraries
of related routines that are generally applicable. You'll want to
break this code out into separate files so the contents can be shared
among different Ruby programs.
Often this code will be organized into classes, so you'll probably
stick a class (or a set of interrelated classes) into a file.
However, there are times when you want to group things together that
don't naturally form a class.
An initial approach might be to put all these things into a file and
simply load that file into any program that needs it. This is the
way the C language works. However, there's a problem. Say you write a
set of trigonometry functions sin, cos, and so on.
You stuff them all into a file, trig.rb, for future generations
to enjoy. Meanwhile, Sally is working on a simulation of good and evil,
and codes up a set of her own useful routines, including beGood
and sin, and sticks them into action.rb. Joe, who
wants to write a program to find out how many angels can dance on the
head of a pin, needs to load both trig.rb and action.rb
into his program. But both define a method called sin. Bad news.
The answer is the module mechanism. Modules define a namespace, a
sandbox in which your methods and constants can play without having to
worry about being stepped on by other methods and constants. The trig
functions can go into one module:
module Trig
PI = 3.141592654
def Trig.sin(x)
# ..
end
def Trig.cos(x)
# ..
end
end
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and the good and bad action methods can go into another:
module Action
VERY_BAD = 0
BAD = 1
def Action.sin(badness)
# ...
end
end
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Module constants are named just like class constants, with an initial
uppercase letter.
The method definitions look similar, too: these
module methods are defined just like class methods.
If a third program wants to use these modules, it can simply load up
the two files (using the Ruby require statement, which we discuss
on page 103) and reference the qualified names.
require "trig"
require "action"
y = Trig.sin(Trig::PI/4)
wrongdoing = Action.sin(Action::VERY_BAD)
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As with class methods, you call a module method by preceding its name
with the module's name and a period, and you reference a constant
using the module name and two colons.
Modules have another, wonderful use. At a stroke, they pretty much
eliminate the need for multiple inheritance, providing a
facility called a mixin.
In the previous section's examples, we defined module methods, methods
whose names were prefixed by the module name. If this made you think of
class methods, your next thought might well be ``what happens if
I define instance methods within a module?'' Good question. A module
can't have instances, because a module isn't a class. However, you can include a module within a class definition. When this happens,
all the module's instance methods are suddenly available as methods in
the class as well. They get mixed in. In fact, mixed-in modules
effectively behave as superclasses.
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module Debug
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def whoAmI?
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"#{self.type.name} (\##{self.id}): #{self.to_s}"
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end
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end
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class Phonograph
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include Debug
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# ...
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end
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class EightTrack
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include Debug
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# ...
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end
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ph = Phonograph.new("West End Blues")
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et = EightTrack.new("Surrealistic Pillow")
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ph.whoAmI?
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"Phonograph (#537766170): West End Blues"
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et.whoAmI?
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"EightTrack (#537765860): Surrealistic Pillow"
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By including the Debug module, both Phonograph and EightTrack gain access to the whoAmI? instance method.
A couple of points about the include
statement before we go on.
First, it has nothing to do with files. C programmers use a
preprocessor directive called #include to insert the contents of
one file into another during compilation. The Ruby include
statement simply makes a reference to a named module. If that module
is in a separate file, you must use require
to drag that
file in before using include. Second, a Ruby include does
not simply copy the module's instance methods into the class. Instead,
it makes a reference from the class to the included module. If
multiple classes include that module, they'll all point to the same
thing. If you change the definition of a method within a module, even
while your program is running, all classes that include that module
will exhibit the new behavior.[Of course, we're speaking only
of methods here. Instance variables are always per-object, for
example.]
Mixins give you a wonderfully controlled way of adding functionality
to classes. However, their true power comes out when the code in the
mixin starts to interact with code in the class that uses it. Let's
take the standard Ruby mixin Comparable as an
example. The Comparable mixin can be used to add the comparison
operators (<, <=, ==, >=, and >), as well as
the method between?, to a class. For this to work, Comparable assumes that any class that uses it defines the
operator <=>. So, as a class writer, you define the one method, <=>, include Comparable, and get six comparison functions for
free. Let's try this with our Song class, by making the songs comparable
based on their duration.
All we have to do is include the Comparable module and implement
the comparison operator <=>.
class Song
include Comparable
def <=>(other)
self.duration <=> other.duration
end
end
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We can check that the results are sensible with a few test songs.
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song1 = Song.new("My Way", "Sinatra", 225)
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song2 = Song.new("Bicylops", "Fleck", 260)
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song1 <=> song2
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-1
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song1 < song2
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true
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song1 == song1
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true
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song1 > song2
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false
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Finally, back on page 43 we showed an
implementation of Smalltalk's inject function, implementing it
within class Array. We promised then that we'd make it more generally
applicable. What better way than making it a mixin module?
module Inject
def inject(n)
each do |value|
n = yield(n, value)
end
n
end
def sum(initial = 0)
inject(initial) { |n, value| n + value }
end
def product(initial = 1)
inject(initial) { |n, value| n * value }
end
end
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We can then test this by mixing it into some built-in classes.
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class Array
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include Inject
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end
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[ 1, 2, 3, 4, 5 ].sum
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15
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[ 1, 2, 3, 4, 5 ].product
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120
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class Range
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include Inject
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end
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(1..5).sum
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15
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(1..5).product
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120
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('a'..'m').sum("Letters: ")
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"Letters: abcdefghijklm"
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For a more extensive example of a mixin, have a look at the
documentation for the Enumerable module, which starts
on page 403.
People coming to Ruby from C++ often ask us, ``What happens to instance
variables in a mixin? In C++, I have to jump through some hoops to
control how variables are shared in a multiple-inheritance hierarchy.
How does Ruby handle this?''
Well, for starters, it's not really a fair question, we tell them.
Remember how instance variables work in Ruby: the first mention of an
``@''-prefixed variable creates the instance variable in the
current object, self.
For a mixin, this means that the module that you mix into your
client class (the mixee?) may create instance variables in the client
object and may use attr and friends to define accessors for
these instance variables. For instance:
module Notes
attr :concertA
def tuning(amt)
@concertA = 440.0 + amt
end
end
class Trumpet
include Notes
def initialize(tune)
tuning(tune)
puts "Instance method returns #{concertA}"
puts "Instance variable is #{@concertA}"
end
end
# The piano is a little flat, so we'll match it
Trumpet.new(-5.3)
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produces:
Instance method returns 434.7
Instance variable is 434.7
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Not only do we have access to the methods defined in the mixin, but we
get access to the necessary instance variables as well. There's a risk here, of
course, that different mixins may use an instance variable with
the same name and create a collision:
module MajorScales
def majorNum
@numNotes = 7 if @numNotes.nil?
@numNotes # Return 7
end
end
module PentatonicScales
def pentaNum
@numNotes = 5 if @numNotes.nil?
@numNotes # Return 5?
end
end
class ScaleDemo
include MajorScales
include PentatonicScales
def initialize
puts majorNum # Should be 7
puts pentaNum # Should be 5
end
end
ScaleDemo.new
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produces:
The two bits of code that we mix in both use an instance
variable named @numNotes. Unfortunately, the result is probably
not what the author intended.
For the most part, mixin modules don't try to carry their own instance
data around---they use accessors to retrieve data from the client
object. But if you need to create a mixin that has to have its own
state, ensure that the instance variables have unique names to
distinguish them from any other mixins in the system (perhaps by using
the module's name as part of the variable name).
You've probably noticed that the Ruby collection classes support a
large number of operations that do various things with the
collection: traverse it, sort it, and so on. You may be thinking,
``Gee, it'd sure be nice if my class could support all these
neat-o features, too!'' (If you actually thought that, it's probably
time to stop watching reruns of 1960s television shows.)
Well, your classes can support all these neat-o features,
thanks to the magic of mixins and module Enumerable. All you have
to do is write an iterator called each, which returns the
elements of your collection in turn. Mix in Enumerable, and
suddenly your class supports things such as map, include?, and find_all?. If the objects in your collection
implement meaningful ordering semantics using the <=>
method, you'll also get min, max, and sort.
Because Ruby makes it easy to write good, modular code, you'll often
find yourself producing small files containing some chunk of
self-contained functionality---an interface to x, an algorithm
to do y, and so on. Typically, you'll organize these files as
class or module libraries.
Having produced these files, you'll want to incorporate them into your
new programs. Ruby has two statements that do this.
load "filename.rb"
require "filename"
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The load method includes the named Ruby source file every
time the method is executed, whereas require loads any given
file only once. require has additional functionality: it can load
shared binary libraries. Both routines accept relative and absolute
paths. If given a relative path (or just a plain name), they'll search
every directory in the current load path ($:, discussed
on page 140) for the file.
Files loaded using load and require can, of course, include
other files, which include other files, and so on. What might not be obvious is that require is an executable
statement---it may be inside an if statement, or it may include a
string that was just built. The search path can be altered at runtime
as well. Just add the directory you want to the string $:.
Since load will include the source unconditionally, you can
use it to reload a source file that may have changed since the
program began:
5.times do |i|
File.open("temp.rb","w") { |f|
f.puts "module Temp\ndef Temp.var() #{i}; end\nend"
}
load "temp.rb"
puts Temp.var
end
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produces:
Extracted from the book "Programming Ruby -
The Pragmatic Programmer's Guide"
Copyright
©
2001 by Addison Wesley Longman, Inc. This material may
be distributed only subject to the terms and conditions set forth in
the Open Publication License, v1.0 or later (the latest version is
presently available at http://www.opencontent.org/openpub/)).
Distribution of substantively modified versions of this document is
prohibited without the explicit permission of the copyright holder.
Distribution of the work or derivative of the work in any standard
(paper) book form is prohibited unless prior permission is obtained
from the copyright holder.
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